 Hello all
Next release of HL is done. This version fixing long standing bug for users using East Asian regional settings and adding few new features.
Full changelog from latest 4.2.3 version:
Whats new:
- Popup menu have new submenu Options. Via Options menu you can show offline friends, disable friends status messages or disable automatic gameinfo.
- Added chat configuration interface. It allow configuration of any HL configuration values by a simple chat command. The commands are:
/qc <item> - show value of <item> in [Configuration] section, example /qc scale will show actual scalling value
/sc <item>=<value> - set <value> of <item> in [Configuration] section, example /sc scale=1.25 set scale value to 1.25
/qg <item> - show value of <item> in curent game section, example /qc joinDelay will show time in seconds HL waiting before client session start
/sg <item>=<value> - set <value> of <item> in curent game section, example /sg joinDelay=20 set wait time to 20 seconds
This feature will help improve users support in future.
Bug fixes:
- HL crash when running with East Asian (China, Japan) Windows regional settings.
- Better error messages when creating HyperLobby data folder fail.
- Friendlist and ignorelist may be created in wrong location, whis can raise some runtime errors during startup.
- Some internal performance improvements.
- Input containing non ascii characters causes HL crash (4.2.6 hotfix)
- Pager messages do not accept newlines (4.2.7 hotfix)
Jiri
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Posted by Jiri-Fojtasek on Monday, June 21, 2010 @ 18:52:06 CEST (207 reads)
(Score: 5) |
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 Hello all
After 2 weeks next release of HL is done. Its only bugfix release adding ability to adjust new gameinfo system. The problems fixed in this releas has been solved due to requests made by our forum members. Thanks guys.
Changes since 4.2.0:
Whats new:
- Added ability to change automatic gameinfo timing via settings editor, section [Configuration]:
;Gameinfo timing (in miliseconds)
;time to wait before gi show
giwaitinterval=700
;during this period gi ignore mouse move
giskipinterval=300
;timeout after mouse move to hide gi
gileaveinterval=400
To adjust those values copy them in to [Configuration] section manually or reset the configuration to default.
- autogi=0 in [Configuration] section of the settings will disable automatic gameinfo popup and enable show it via popup menu. This is an unsupported hack and may be removed from future releases.
Bug fixes:
- Installer will remember your last installed location and during autoupdate it will update previuos installation. If you had problem with this, skip autoupdate, download and install HL by standart way and select your destination folder. Next autoupdate will honor that destionation folder automatically.
- The gameinfo sometimes stayed open longer than was supposed.
- Fixes graphical glitches in gameinfo and the menu transitions.
- Optimized difficulty settings repaint in gameinfo.
- Removed ignore/uningnore menu item from games in progress and friendlist popup menu.
- Adjusted gameinfo timing to show the info later and hide sooner.
- TOS has been updated to version 2.0, TOS window is now bigger and content is better to understand.
Since 4.2.x development window is still open work at 4.3.x will delay.
Jiri
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Posted by Jiri-Fojtasek on Thursday, June 03, 2010 @ 20:48:47 CEST (197 reads)
(Score: 0) |
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 Hello all
After short but tireless development stage next HyperLobby 4.2.x is done. During this development cycle we are focused some long standing issues and one major change in the gameinfo subsystem. The game information system was unfinished for years and was major blocker to add lots of new features than are in my development queue.
The old way to use game informations system was clicking the games in progress slot, clicking popup menus over username, in some cases it not fit your screen etc. The new gameinfo system is completly clickless. When you mouse over an object of interest (server in games in progress or username in the player or friend lists) the gameinfo tooltip window will automatically show and automaticaly hide when its needed. Joining the game in progress can now be done only by doubleclick. Because its new feature it still may have minor issues, so feel free to inform me about it via our forum. Using this system is major change to the HL user interface and your experience with using this will change over time :)
This is briefly changelog from leatest stable release (4.1.2)
Whats new:
- New reworked gameinfo popup system.
- IL2 Sturmovik (classic) game is back in the list due to requests of players.
- Enabled ability to try join game in progress whish is not supposed to be joinable (for example coop). A warning message will popup if player try join this type of game because it might fail.
- Added commandline parameter -i x where x is instance value. This si usefull if you host multiple servers on one computer. This feature support separate login/settings profile per HL instance and is compatible with HL autoupdate system.
Bug fixes:
- Provide detailed errors if a file operation fail.
- In some cases game path detection code will raise Runtime error 52.
- Cancel popup menu do not force lists refresh anymore.
- Improved performance of the game search.
- Replaced VB's msgbox by api equivalent. Default implementation causes HL server session corruption in some cases.
- Implemented delayed player lists updates. It was allmost imposible to click selected user from those lists under busy times. Also continuous lists updates causes HL to lag itself. The delay betwen updates is 5 seconds now.
- Close window menu item from the windows taskbar now working as is supposed.
- When you close HL when game is in progress, a warning dialog inform you than the game session will be closed too. Before this all was closed without questions.
- Fixed lots of other minor issues ...
Complette release notes you can found as always here. The development thread was closed and for information purposes has been leaved here.
For the next release i starting working at those major features:
- Player counters will be be updated form IL2 1946 game directly, so the counters will show actual player counts.
- Since the game informatons will be gathered directly from the game server i looking for posiblity to show COOP game servers in game in progress window when they are in mission prepare stage.
Thats all for now
Jiri
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Posted by Jiri-Fojtasek on Thursday, May 20, 2010 @ 20:39:55 CEST (142 reads)
(Score: 0) |
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 Hello All
Next HyperLobby release 4.1.0 is done. This release fixing few bugs and adding those major features:
- Autoupdate. HyperLobby now can update itself when next release come out. It will improve fixes deployment, offload me from some tasks associated with release maintenance, and provide fast deployment of new features.
- HLGEXA 1.0
- Clicking username from the chat will show popup menu
- Removed useless ip address send
- Send pager message menu item moved on the top of the popup menu
Complette release notes is listed here, download is as always here.
Support for 3.x version was dropped. If you are updating from 3.x version you must read release news from the previuos release here. In some cases autoupdate of the datafiles (friendlist, etc) do not work correctly. It happen when you using 3.x version in other than installation folder or you using not installed copy of HL (copied from other computer, etc). Guide how to manually import datafiles from 3.x version is here.
Jiri
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Posted by Jiri-Fojtasek on Sunday, May 02, 2010 @ 20:38:25 CEST (185 reads)
(Score: 0) |
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 Hello All
Next version of HyperLobby is done. After few weeks of testing, debugging and consulting we have new major release. Its allmost bugfix release, with few goodies. Major version was changed because there was alot of changes focused to get HyperLobby to be compatible with latest Windows 7/Vista. With this effort we fixed also some long standing bugs. Informations about release dvelelopment process are saved for refence here. I want say thanks to all involved. To get new HyperLobby properly installed please read more ...
Update1: Reuploaded installation package due to installation issues in to non default path.
Update2: Uploaded next version 4.0.9 fixing application lockup issue with room menu.
Update3: Uploaded next version 4.0.10 fixing race condition in network code causing client cannot connect busy rooms.
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Posted by Jiri-Fojtasek on Monday, April 19, 2010 @ 21:08:49 CEST (7002 reads)
(Read More... | 7828 bytes more | Score: 4.75) |
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| Dangerous Waters | 0
| | Pacific Fighters | 0
| | Wings Over Vietnam | 0
| | Lock On | 3
| | IL-2 Sturmovik 1946 | 254
| | Strike Fighters: P1 | 0
| | Fighter Squadron | 0
| | Flanker 2.5 | 0
| | Falcon 4.0 Allied Force | 0
| | Medal Of Honor... | 0
| | JAS | 0
| | Operation Flashpoint | 0
| | IL-2 Sturmovik | 0
| | IL-2 Sturmovik DEMO | 0
| | European Air War | 0
| | CFS 2 | 0
| | CFS | 0
| | Free Chat | 0
| | Fleet Comander | 0
| | I.A.F. | 0
| | Fighters Anthology | 0
| | F-15 | 0
| | F/A-18 | 0
| | USAF | 0
| | WWII Fighters | 0
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Total: 257 players |
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