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HyperLobby Online System :: View topic - Dedicated Server - HL Auto Start
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USN_Opus
Newbie
Newbie



Joined: Aug 22, 2010
Posts: 2

PostPosted: Sun Aug 22, 2010 3:52 pm Reply with quote

Hello everyone,

I know this topic has been brought-up before and that HL is unable to auto launch you into a server or automatically start your own server.

I was just wondering if anyone has found a good, easy and free automation software.

Situation
I want to run our server 12hrs a day and everything is fine up to the point when HL is run. Obviously there is no mechanism to automatically list and start the server in HL.

Any suggestions?


This would be a great addition for the next rev of the program.

Thanks for your time.
 
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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Mon Aug 23, 2010 6:47 pm Reply with quote

This is version allowing this feature. Lets test it and report issues if any ...

Code:
Changes in 4.2.9 (release)
------------------------
Whats new:
- HL now can autostart game in to server mode via commandline option -a. First time you need setup game server options by classic way, then close HL and start it with -a parameter. HL connect to the HL server, register game session and autostart the game in to server mode. When the game exit , HL close itself. This feature is for example usefull to automatically run IL2 dedicated server within HL. This mode is compatible also with instancing.


EDIT: Since 4.2.11 release is out download link has been removed.

_________________


Last edited by Jiri-Fojtasek on Tue Nov 09, 2010 7:51 pm; edited 1 time in total 
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USN_Opus
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Joined: Aug 22, 2010
Posts: 2

PostPosted: Tue Aug 24, 2010 4:40 am Reply with quote

Hello Jiri!

#1: Thank you very much for all your hard work over the years.

#2: It works with no problems!

Again, thanks!!!

Yahoo!
 
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usrusr
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Joined: Apr 21, 2010
Posts: 3

PostPosted: Wed Dec 29, 2010 10:25 pm Reply with quote

Thanks for this option, -a is great for server operators.

Is the game information (info text, difficulty) stored anywhere locally? Editing some configuration file (or even the windows registry) would be a lot more comfortable than using the HL GUI when the server is running HL on wine, in a virtual framebuffer...
 
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Jiri-Fojtasek
Site Admin
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Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Thu Dec 30, 2010 9:16 pm Reply with quote

usrusr wrote:
Thanks for this option, -a is great for server operators.

Is the game information (info text, difficulty) stored anywhere locally? Editing some configuration file (or even the windows registry) would be a lot more comfortable than using the HL GUI when the server is running HL on wine, in a virtual framebuffer...


Yes, its stored in hyperlobby.ini

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usrusr
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Joined: Apr 21, 2010
Posts: 3

PostPosted: Thu Dec 30, 2010 10:15 pm Reply with quote

Thanks, you'r reply gave me the confidence to dig a little deeper, i.e. deep enough.

For those who might be interested in this file: In our modern days, this hyperlobby.ini seems to reside in
%APPDATA%\Hyperlobby\

On a wine system, this would be
~/.wine/drive_c/users/[username]/Application\ Data/HyperLobby
 
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