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HyperLobby Online System :: View topic - Free Falcon 3 support needed!
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Blackmessiah
Newbie
Newbie



Joined: Jan 31, 2005
Posts: 1
Location: Germany

PostPosted: Fri Feb 11, 2005 11:29 am Reply with quote

Dear Jiri!

I'm the one of Polish Falcon 4.0 community members. Unfortunately, Hyperlobby works only with Superpack 3 version. That's why there is not many players on HL. Players in Poland (and for sure all over the world) use Free Falcon 3 with Cobra One patch for this game. It will be easier to play online, when this game version (Free Falcon 3) would be present on Hyperlobby, instead of Superpack 3.

The reason for making this thing is the number of players wanting to play Free Falcon 3 version. And the number is for example a little bigger than the number playing Il2 Sturmovik 1.22 version.

We hope it's easy to make for You! Hyperlobby is such a useful tool for online players.

Greetings from Poland
We're keeping the faith

Blackmessiah
 
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THATSHAYNE
Dude
Dude



Joined: Jul 31, 2003
Posts: 46
Location: Canada

PostPosted: Fri Feb 11, 2005 9:29 pm Reply with quote

FF-3 is not multi-player friendly - not even close...

However, I agree that SP3 is out dated, hardly a handfull of peeeps use it and he should update to SP4.2 with the help of the MP5.1patch as described here:

Hardcoresims SP4.2 MP5.1 BaZ T Korea Beta 2 - Multiplayer Install It's well written and relatively (Falcon wise) simple.

The MP51patch is extremely MP friendly - the best! And the SP42/MP51Realistic filter removes any doubt as to how to set up.

Just a suggestion - if i/you dare. Cool
 
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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Mon Feb 14, 2005 11:56 am Reply with quote

Here is thosusands of Falcon versions Rolling Eyes SP3 supported by HL have ugly launching algorithm. When someone enable passing of commandline arguments in to the game, i change current falcon SP3 to a "patch" will support it.

I ned pass to the game by commandline:
-User callsign
-Game mode (client/server)
-Server ip (for client mode)
-Game server type (coop dogfight etc) (not requred)
-Game description (not requred)
-Player limits (not requred)

The game must know those parameters and automaticaly run in to MP user interface.

Current SP3 support edititing ini files, and you must run MP mode manually. I will not contunue this way anymore Wink

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