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HyperLobby Online System :: View topic - Maximum Players Allowed
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169th_Ice
Dude
Dude



Joined: Mar 05, 2003
Posts: 10
Location: Australia

PostPosted: Sun Oct 17, 2004 9:02 pm Reply with quote

Well pretty amazing to see. I've been using Hyperlobby since day 1 and I've never seen it full.

Jiri is there anything that can be done about this?

980 players is the maximum. Now that so many people have downloaded Pacific Fighters Hyperlobby is reaching its current maximum Question
 
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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Thu Oct 28, 2004 6:15 pm Reply with quote

169th_Ice wrote:
Well pretty amazing to see. I've been using Hyperlobby since day 1 and I've never seen it full.

Jiri is there anything that can be done about this?

980 players is the maximum. Now that so many people have downloaded Pacific Fighters Hyperlobby is reaching its current maximum Question


Ouch. For that i must rewrite the HL server software to run on multiple servers, in a cluster ... And this is alot of work ...

Maybe when more ppls de$erve it Wink

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airway
Post Newbie
Post Newbie



Joined: Jan 02, 2005
Posts: 7
Location: Germany

PostPosted: Sun Jan 02, 2005 4:51 pm Reply with quote

hmm - i rather would split the community into one room for pacific fighters standalone, one room bellum war, etc (it´s very hard to see that bellum spam in the chat window like this : bw3 needed , vvs wanted bla bla) Evil or Very Mad ,
and one room forgotten battles/pacific fighters "merged installation"

it´s occuring more often these days that i can´t join the hyperlobby because it has reached it maximum member capacity

another thing i noticed :

when 600-700 people are playing, more then 200 are just staying in hyperlobby chat and not join or wait in a slot

that was my idea about that problem
 
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airway
Post Newbie
Post Newbie



Joined: Jan 02, 2005
Posts: 7
Location: Germany

PostPosted: Wed Jan 12, 2005 9:39 pm Reply with quote

* HyperLobby Server is full (980 users online)...
* Wait few minutes and try reconnect...
Connection closed ...

another tim

now every day - i think i will leave to
"allseingeye" tool too


the admin here is not interested to help his users

Crying or Very sad

http://www.udpsoft.com/eye2/
 
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TooCool
Dude
Dude



Joined: Sep 26, 2004
Posts: 15
Location: France

PostPosted: Thu Jan 13, 2005 9:18 pm Reply with quote

it was explained already that 980 is the total for all rooms, so splitting community wouldn't change anything
 
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airway
Post Newbie
Post Newbie



Joined: Jan 02, 2005
Posts: 7
Location: Germany

PostPosted: Fri Jan 14, 2005 10:03 am Reply with quote

i overread that - sorry !

i thought that splitting in different rooms would be enough.

when overwriting the software is the only solution then how can we support jiri?
 
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Leadspitter
Postman
Postman



Joined: Oct 15, 2003
Posts: 65
Location: USA

PostPosted: Sat Jan 15, 2005 11:45 pm Reply with quote

I was just going to post about this. I was going to ask jiri what he needs to maybe support 1500 players max.

Maybe donations or somthing to help upgrade the HL server. Even a few nights during the week its been at 980, you always can get on with a bunch of tries but would be nice to see more people online then 980 becuase usually there is 400 just chatting, I do it myself alot just stay on when at work chatting then fly when I get home.

S in hopes of max player increase and server update. I use ase alot too but usually join thru HL, I use ASE to see all ip servers and true player ammounts but the no chat thing stinks.

Best program would be one like ASE with a irc chat window at the bottom but doubt anyone would be so generous to make one similiar and for free like jiri has for many years with HL and saved janes wwii fighters and made it live on many years after janes shutdown.
 
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Recon
Dude
Dude



Joined: May 24, 2003
Posts: 11
Location: USA

PostPosted: Sun Jan 16, 2005 2:55 pm Reply with quote

1. Timeout those that are 'Away'

2. Make the timeout shorter than it currently is.

You'll clear out room just by removing people that are idle.
 
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JT-scary_pigeon
Newbie
Newbie



Joined: Jan 20, 2005
Posts: 1
Location: UK

PostPosted: Thu Jan 20, 2005 6:17 pm Reply with quote

what is the reason for the limit?

is it ISP imposed through packet sniffing or is it imposed something else?

I was wrote a TCP/IP massively multiplayer game and my strategy to handle so many players was this: I'm not a particularly good network programmer so well ignore Smile


strategy 1) was for every command message, chat thing or anything I did a log on op, send the command, log off. This meant that despite my facist ISP imposing a limit of 12(!) connections to a service - I could allow an unlimited number of players to participate.

strategy 2)
was for me to have a logging server that listened.

a client would connect, tell the server the clients IP address, then that client would open a server for the hyperlobby server to spawn a connect to the chatting persons server.

this way I could beat the 12 limit by having the server have hundreds of outgoing connections.
 
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Jabo_da_Hut
Dude
Dude



Joined: Jan 06, 2005
Posts: 10
Location: uk

PostPosted: Fri Jan 21, 2005 10:54 pm Reply with quote

Its getting worse.
Like I said before,great news! the Il2 community is expanding.
Seems to me a game of this calliber,with each new release,has a population growth of on-line players.
Less than 1000 capability is not going to be enough.
I dont want to instal ubi on my comp but each weekend its getting more and more likely I`m gonna get the HL full message no matter how long I sit and push connect and I`m only willing to do this for a few minutes.
I have left and come back a half hour later only to get same message.
Put it this way ,tried at 21:00GMT,full,21:30GMT,full,22:00GMT,full,one hour has passed,cannot get into HL.
I really appreciate the HL but Americas army has an average of 6000 players on-line at any one time,Half-life 41000 ,I know that 980 is kool most of the time but I would guesstamate that IL2 will need 2000 to 3000 player capabilities for peak periods in the near future.
Mabye I`m wrong here and I mean no offence.
I`m just telling it like I see it and this is my postualtion Laughing
 
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Jabo_da_Hut
Dude
Dude



Joined: Jan 06, 2005
Posts: 10
Location: uk

PostPosted: Sun Jan 23, 2005 8:17 pm Reply with quote

Oh man,this happened Saturday too and now its happening Sunday night right now. Crying or Very sad
This is becoming a big problem,I dont understand why more pll arn`t makeing posts to this effect.
 
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Baron_von_H
Newbie
Newbie



Joined: Jan 24, 2005
Posts: 1
Location: France

PostPosted: Mon Jan 24, 2005 9:30 pm Reply with quote

yeah it seems to be a real problem, i've tryied many time and every time lobby said that there is too many connections.
 
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TooCool
Dude
Dude



Joined: Sep 26, 2004
Posts: 15
Location: France

PostPosted: Mon Jan 24, 2005 11:30 pm Reply with quote

actually, it becomes necessary to connect earlier and earlier.. tonight I connected @ 8.45PM CET and I was 976th out of 980...
 
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MA_Thorn
Newbie
Newbie



Joined: Jan 28, 2005
Posts: 1
Location: UK

PostPosted: Fri Jan 28, 2005 9:41 pm Reply with quote

Seperate server for IL2....
 
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Jabo_da_Hut
Dude
Dude



Joined: Jan 06, 2005
Posts: 10
Location: uk

PostPosted: Fri Jan 28, 2005 10:49 pm Reply with quote

Well Friday night ,21:30.
I`ve Been offered out for a drink but I though I`d skip the hangover and spend some quality time with my bf109.

* HyperLobby Server is full (980 users online)...

* Wait few minutes and try reconnect...



Rolling Eyes
 
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