I've said it before and I'll say it again. The combat flight sim community is extra-ordinarily lucky to have a faciility such as you provide Jiri. Salute to you sir!!
It's up to the individual player. As mission designer, you can't limit player choice, they will always be able to choose any loadout available for the plane in mutliplayer games (both coop and DF).
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From what I can work out, server side bandwidth is "all there is" regardless of your settings. Client side bandwidth is set client side. HL sets to 14.4kb (IIRC) by default if clients are joining via ...
It's up to the host of the game to either password the game or disable the gamespy heartbeat built into the game. If the host chooses not to do either of those, there is always the possibility that pl ...
In the last 3-4 weeks, some parts of the world internet backbone have been unusually congested, resulting in higher pings than normal. I've seen this in both HL and direct IP connections. There is no ...