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Please an old school room on HL
PostForum: General   Posted: Sat Oct 29, 2011 7:48 pm   Subject: Please an old school room on HL
rnzoli
 
Replies: 6
Views: 19452




would be better, if you got shot down and could take over an AI aircraft in better condition once you had landed or bailed out.
Yes, exactly this is what IL-2 needs, but I would not forbid this from ...
no one there when i try to play an online mission
PostForum: Community support   Posted: Fri Oct 28, 2011 5:19 pm   Subject: no one there when i try to play an online mission
rnzoli
 
Replies: 2
Views: 12083




This will be the same situation with the IL-2 Sturmovik 1946 room as well ... in 2014.
Please an old school room on HL
PostForum: General   Posted: Fri Oct 28, 2011 5:15 pm   Subject: Please an old school room on HL
rnzoli
 
Replies: 6
Views: 19452




"Old school room" - very unattractive name! I would not spend a minute in that Smile
Let's face it, majority of players want fast action --> Dogfight --> Mods.

Then there are the fewe ...
Compact non-stop mini online campaign: Mountains 1943 (DCG)
PostForum: IL-2 Sturmovik 1946   Posted: Mon Sep 26, 2011 11:07 am   Subject: Compact non-stop mini online campaign: Mountains 1943 (DCG)
rnzoli
 
Replies: 0
Views: 11735




I put up a compact, action-packed mini-campaign with 4.10.1 on the 102nd_COOP_ded server.

The battle is an imaginary (fictious) conflict between German vs. U.S./British troops with equipment availa ...
Fully automatic co-op hosting on Hyperlobby - info, feedback
PostForum: General   Posted: Tue Aug 16, 2011 7:04 am   Subject: Re: Fully automatic co-op hosting on Hyperlobby - info, feed
rnzoli
 
Replies: 5
Views: 20539




it's a normal Java + Visual Basic mouse/keyboard emulation.
IDE: Netbeans and MS Visual Studio. 98% is in Java, the VB part is only needed because for the Win API calls, well, and because I couldn' ...
Fully automatic co-op hosting on Hyperlobby - info, feedback
PostForum: General   Posted: Sat Aug 13, 2011 2:32 pm   Subject: Fully automatic co-op hosting on Hyperlobby - info, feedback
rnzoli
 
Replies: 5
Views: 20539




Situation update after discussion with HL admins.

The version, CRT, mission name and aircraft types are now included in the game info, it will NOT take up chat capacity.

The co-op server will o ...
Allowing BOT in HL
PostForum: General   Posted: Thu Aug 11, 2011 5:07 pm   Subject: Allowing BOT in HL
rnzoli
 
Replies: 11
Views: 30165




I try to explain the whole lot here: http://hyperfighter.sk/modules.php?name=Forums&file=viewtopic&t=8104

The short answer is that you can participate in a DF game any time you join the do ...
Allowing BOT in HL
PostForum: General   Posted: Thu Aug 11, 2011 4:41 pm   Subject: Allowing BOT in HL
rnzoli
 
Replies: 11
Views: 30165




Look Pappy, I know it's a bit of a surprise and it's OK to be vigilante (as always), but really, the bad guys don't hear such ideas from me, c'mon Smile

What kept bad stuff out from HL lobbies are the ...
Allowing BOT in HL
PostForum: General   Posted: Thu Aug 11, 2011 4:02 pm   Subject: Allowing BOT in HL
rnzoli
 
Replies: 11
Views: 30165




Ok, Next HL will have AimBot and others like in Call of Duty and most Third Person Shooter games.
Let me borrow Oleg's often quoted saying "You is wrong." Smile

By the way, regarding my own ...
Allowing BOT in HL
PostForum: General   Posted: Thu Aug 11, 2011 3:56 pm   Subject: Allowing BOT in HL
rnzoli
 
Replies: 11
Views: 30165




http://hyperfighter.sk/modules.php?name=Forums&file=viewtopic&t=8104

In here I try to be crystal clear regarding the server controller for automatic co-op hosting. To underline, everyone is ...
Fully automatic co-op hosting on Hyperlobby - info, feedback
PostForum: General   Posted: Thu Aug 11, 2011 3:30 pm   Subject: Fully automatic co-op hosting on Hyperlobby - info, feedback
rnzoli
 
Replies: 5
Views: 20539




Greetings everyone,
Automatic rotation of co-op missions have been around since 2006, and a handful of squadrons / hosts have used it successfully in the past 5 years to run both casual short co-op m ...
Next HyperLobby version whishlist
PostForum: General   Posted: Thu Apr 01, 2010 1:01 pm   Subject: Next HyperLobby version whishlist
rnzoli
 
Replies: 13
Views: 35356




Hi Jiri, could you implement that little feature we discussed for Dedicated Co-op Servers back in 2007?

Changing the HL descrption and color of a dogfight server on the run. The HL client to read ...
HyperLobby version 3.9.110 open test
PostForum: Community support   Posted: Fri Nov 17, 2006 9:06 pm   Subject: HyperLobby version 3.9.110 open test
rnzoli
 
Replies: 11
Views: 58031




Ahoj Jiri,
I installed the new version and noticed that you renamed "DOGFIGHTS IN PROGRESS" to "GAMES IN PROGRESS", as you mentioned in this thread: http://hyperfighter.sk/modules.php?name=Forums& ...
Dedicated CoOp Server
PostForum: Feature requests   Posted: Wed Oct 11, 2006 10:54 am   Subject: Dedicated CoOp Server
rnzoli
 
Replies: 13
Views: 43027




no DCG yet

for the sake of simplicity, the currently available ~40 coop missions are part of historic static mini-campaigns (7-10 missions each, on same map)

generating dynamic missions is no ma ...
Dedicated CoOp Server
PostForum: Feature requests   Posted: Tue Oct 10, 2006 10:00 pm   Subject: Dedicated CoOp Server
rnzoli
 
Replies: 13
Views: 43027




no problem, the best is to wait until Jiri can confirm
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