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Search found 6 matches
HyperLobby game extensions api (HLGEXA version 1.0)
PostForum: Community support   Posted: Thu Apr 29, 2010 6:53 am   Subject: HyperLobby game extensions api (HLGEXA version 1.0)
veqlargh
 
Replies: 12
Views: 38763




Hi Jiri.

We have come across a potential problem. Can you share something with me. Do you modify IL2 serverName parameter when user starts his server in HL in any way? Do you write/set server name ...
HyperLobby game extensions api (HLGEXA version 1.0)
PostForum: Community support   Posted: Tue Apr 27, 2010 8:42 pm   Subject: HyperLobby game extensions api (HLGEXA version 1.0)
veqlargh
 
Replies: 12
Views: 38763




And it works like a charm now Wink

Excellent work!
HyperLobby game extensions api (HLGEXA version 1.0)
PostForum: Community support   Posted: Tue Apr 27, 2010 12:05 pm   Subject: HyperLobby game extensions api (HLGEXA version 1.0)
veqlargh
 
Replies: 12
Views: 38763




Thanks Smile

Cheers.
HyperLobby game extensions api (HLGEXA version 1.0)
PostForum: Community support   Posted: Tue Apr 27, 2010 8:27 am   Subject: HyperLobby game extensions api (HLGEXA version 1.0)
veqlargh
 
Replies: 12
Views: 38763




Excellent. One part works flawlessly Smile But I have to bug you for one more. The catch is that autoconfigurator that I'm working on for IL2 series requires input format in form IP:Port and i can only f ...
HyperLobby game extensions api (HLGEXA version 1.0)
PostForum: Community support   Posted: Mon Apr 26, 2010 5:40 pm   Subject: HyperLobby game extensions api (HLGEXA version 1.0)
veqlargh
 
Replies: 12
Views: 38763




Much appreciated, as always Wink

Cheers.
HyperLobby game extensions api (HLGEXA version 1.0)
PostForum: Community support   Posted: Mon Apr 26, 2010 5:55 am   Subject: HyperLobby game extensions api (HLGEXA version 1.0)
veqlargh
 
Replies: 12
Views: 38763




Excellent Jiri, thanks. I'll give it a spin and report when I have some results.

Thanks again!

Cheers

UPDATE: I have tried it with limited possibilities because of my current internet connect ...
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