Problem: I have a server running on HL. The
server PC and my game PC are both running
behind the same DSL router. When I try to
host a room from my game rig through an Open
Mission slot in HL, those that join are directed to
the server room. I assume I have made wrong settings
but I have very very little understanding of the settings
so I don't know where my mistake is. Pls help, ty.
Game PC
Computer Mfg.: Dell Dimension 8200
CPU: Intel P4 @ 2.80GHz
RAM: 1 GB
HDD: ATA/100 80GB
VGA: Radeon 9700 128MB
Router: 2WIRE 1701HG Gateway
OS: Win XP home w/sp3
Games: IL-2, TigerWoods PGA Golf, Need For
Speed III, PokerStars
HL ver: 3.9.0.111
IE ver.:7.0.6000.16705
OE ver.:6.0.2900.5512
Mozilla Firefox ver.: 1.9.0.3180
Mozilla Thunderbird ver.: 1.8.20080.25885
AVG ver. 8.0.169
MS Works 2000
RoxioPhotoSuite ver.: 5.0.2402.0
Game PC verinfo.txt file
Win NT: 5.1.A28 - Service Pack 3
hlpro.exe 3.9.0.111
aping.exe 1.0.0.18
dexec.exe 1.0.0.8
mswinsck.ocx 6.1.97.82
msvbvm60.dll 6.0.98.2
asycfilt.dll 5.1.2600.5512
comcat.dll 5.0.2600.1
ctl3d.dll No Version Info available!
ctl3dnt.dll No Version Info available!
oleaut32.dll 5.1.2600.5512
olepro32.dll 5.1.2600.5512
stdole2.tlb 5.1.2600.5512
Game PC hlpr.ini
[Forgotten Battles]
joinDelay=20
clientRate=8000
;Determine the client source port. Useful
when is more that one user behind the NAT
router.
;Must be diferent for each user behind the
same NAT router
localPort=21000
;This detecting right IP address for systems
with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1
;Set to 1 when both server and client are
behind a router, using
;private network address and both are behind
one public ip address
loopback=1
;When is loopoback set to 1, here must be
specified private ip address
; of the server behind a router
loopbackip=192.168.1.70
Order=20
Difficulty=3
serverPort=21001
MaxPlayers=4
Description=timed match
GAME PC hlpro.ini
[Pacific Fighters]
joinDelay=20
clientRate=8000
;Determine the client source port. Useful
when is more that one user behind the NAT
router.
;Must be diferent for each user behind the
same NAT router
localPort=21000
;This detecting right IP address for systems
with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1
;Set to 1 when both server and client are
behind a router, using
;private network address and both are behind
one public ip address
loopback=1
;When is loopoback set to 1, here must be
specified private ip address
; of the server behind a router
loopbackip=192.168.1.70
Order=23
Server PC
Computer Mfg.: HP Pavillion 735N
CPU: AMDAthlon XP2600 @266MHz
RAM: 1 GB
HDD: Seagate 80GB
VGA: onboard NVIDIA GeForce 4 MX w/64MB
allocated
Router: 2WIRE 1701HG Gateway
OS: Win XP Pro w/sp3
Games: none
MS Office 2003
HL ver: 3.9.0.111
IE ver.: 7.0.6000.16705
OE ver.:6.0.2900.5512
Mozilla Firefox ver.: 1.9.0.3105
AVG ver. 8.0.169
Server HL verinfo
Win NT: 5.1.A28 - Service Pack 3
hlpro.exe 3.9.0.111
aping.exe 1.0.0.18
dexec.exe 1.0.0.8
mswinsck.ocx 6.1.97.82
msvbvm60.dll 6.0.98.2
asycfilt.dll 5.1.2600.5512
comcat.dll 5.0.2600.1
ctl3d.dll No Version Info available!
ctl3dnt.dll No Version Info available!
oleaut32.dll 5.1.2600.5512
olepro32.dll 5.1.2600.5512
stdole2.tlb 5.1.2600.5512
Server PC hlpro.ini
[Forgotten Battles]
joinDelay=20
clientRate=8000
;Determine the client source port. Useful
when is more that one user behind the NAT
router.
;Must be diferent for each user behind the
same NAT router
localPort=21001
;This detecting right IP address for systems
with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1
;Set to 1 when both server and client are
behind a router, using
;private network address and both are behind
one public ip address
loopback=1
;When is loopoback set to 1, here must be
specified private ip address
; of the server behind a router
loopbackip=192.168.1.70
Order=20
Description=408m dogfight map
Difficulty=3
serverPort=21001
MaxPlayers=16
Server PC hlpro.ini
[Pacific Fighters]
joinDelay=20
clientRate=8000
;Determine the client source port. Useful
when is more that one user behind the NAT
router.
;Must be diferent for each user behind the
same NAT router
localPort=21001
;This detecting right IP address for systems
with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1
;Set to 1 when both server and client are
behind a router, using
;private network address and both are behind
one public ip address
loopback=1
;When is loopoback set to 1, here must be
specified private ip address
; of the server behind a router
loopbackip=192.168.1.70
Order=23
Doddlebug Hyper Postman
Joined: Jul 30, 2006
Posts: 635
Posted:
Fri Oct 10, 2008 12:32 am
You need more than one IP number.
When I was running IL-2 servers I had 4 IP numbers.
I still have 4 numbers but I stopped serving games
because little children and whine bags did
not appreaciate it.
Notably RS_Blooddrive and his many aliases.
Good luck.
DB/Sgt.Slaughter
farmer1 Newbie
Joined: Nov 15, 2005
Posts: 4
Posted:
Fri Oct 10, 2008 3:08 am
Thank you Sir.
I do have four IP numbers, it appears I wasn't clear in the information provided. My server PC IP # is 192.168.1.70 and my game PC IP # is 192.168.1.65. If I understand you correctly the Game PC hlpr.ini should show it's own IP # like this >>>>>>
[Forgotten Battles]
joinDelay=20
clientRate=8000
;Determine the client source port. Useful
when is more that one user behind the NAT
router.
;Must be diferent for each user behind the
same NAT router
localPort=21000
;This detecting right IP address for systems
with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1
;Set to 1 when both server and client are
behind a router, using
;private network address and both are behind
one public ip address
loopback=1
;When is loopoback set to 1, here must be
specified private ip address
; of the server behind a router
loopbackip=192.168.1.65
farmer1 Newbie
Joined: Nov 15, 2005
Posts: 4
Posted:
Thu Oct 16, 2008 10:51 pm
Doddlebug, I tried changing the IP # in my game rig hlpr.ini to the IP # assigned to that computer and I still have the same problem plus I can't join my server through HL. ???? Anything else that might be the problem?
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