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HyperLobby Online System :: View topic - Sturmovik Remote Manager 1.0 beta
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Phantom
Dude
Dude



Joined: Feb 05, 2003
Posts: 16
Location: Brasil

PostPosted: Wed Feb 19, 2003 8:59 pm Reply with quote

S!

Currently, either in UBI or HyperLobby , we find diverse rooms launched and without management, because the person who launched the game cannot be in the game all the time all. With this in mind, we developed Sturmovik Remote Manager, which allows players connected to an IL2 host the ability to submit commands as if they were the host themselves. In the current version of SRM, it is possible to banish (callsigns and Ip addresses), kick, change the mission, configure the distance of the labels, adjust the hour and also to send messages as if it was the host.

Get here http://www.gavca.com/srm.htm

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Phantom
Jambock__07
1st Brazilian Fighter Squadron
http://www.gavca.com 
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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Wed Feb 19, 2003 9:32 pm Reply with quote

Phantom wrote:
S!

Currently, either in UBI or HyperLobby , we find diverse rooms launched and without management, because the person who launched the game cannot be in the game all the time all. With this in mind, we developed Sturmovik Remote Manager, which allows players connected to an IL2 host the ability to submit commands as if they were the host themselves. In the current version of SRM, it is possible to banish (callsigns and Ip addresses), kick, change the mission, configure the distance of the labels, adjust the hour and also to send messages as if it was the host.

Get here http://www.gavca.com/srm.htm


Hello

I know about this posiblity (its can be managed by plain telnet application). I have found this unsecure , or have you a solution how to secure the connection to the host ? (by password or exclusive access from selected IP)

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Phantom
Dude
Dude



Joined: Feb 05, 2003
Posts: 16
Location: Brasil

PostPosted: Wed Feb 19, 2003 9:46 pm Reply with quote

S! Jiri,

the control of the game is made by commands submitted in the chat of IL2 but, to execute commands, the players should be registered as moderators and they should also be logged in the game (using the command login, like you can see in the manual).

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Phantom
Jambock__07
1st Brazilian Fighter Squadron
http://www.gavca.com 
View user's profile Send private message Visit poster's website ICQ Number
Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Thu Feb 20, 2003 7:16 pm Reply with quote

Phantom wrote:
S! Jiri,

the control of the game is made by commands submitted in the chat of IL2 but, to execute commands, the players should be registered as moderators and they should also be logged in the game (using the command login, like you can see in the manual).


Ok, i have checked this, it working with log files. I think that you have it done by IL2 includet TCP based remote console ... BTW great work with it Smile

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Phantom
Dude
Dude



Joined: Feb 05, 2003
Posts: 16
Location: Brasil

PostPosted: Thu Feb 20, 2003 7:22 pm Reply with quote

S!

Ty Jiri Very Happy

P.S. : Do you receive my pvt message ? About lost password . . .

_________________
SP!
Phantom
Jambock__07
1st Brazilian Fighter Squadron
http://www.gavca.com 
View user's profile Send private message Visit poster's website ICQ Number
Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Thu Feb 20, 2003 7:35 pm Reply with quote

Phantom wrote:
S!

Ty Jiri Very Happy

P.S. : Do you receive my pvt message ? About lost password . . .


Its fixed , he can register new account.

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Phantom
Dude
Dude



Joined: Feb 05, 2003
Posts: 16
Location: Brasil

PostPosted: Fri Feb 21, 2003 2:56 am Reply with quote

S!

TY AGAIN ! Very Happy

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Phantom
Jambock__07
1st Brazilian Fighter Squadron
http://www.gavca.com 
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