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HyperLobby Online System :: View topic - Game settings
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Chrissi007
Post Newbie
Post Newbie



Joined: Aug 11, 2004
Posts: 6
Location: Germany

PostPosted: Sat Aug 21, 2004 9:16 pm Reply with quote

Hi Jiri, Very Happy

I think I found out some interesting feature: Wink
In the file ME/MECustom.xml were saved all game settings.
Just open the file and scroll to the bottom of the page.
There you'll find some codelines which looks like below: Smile

Code:
<ApplicationOptions MissionOptionsID="1" SetGlobal="1">
     <MissionOptions>
         <MissionOption ID="1" MissilesEffectiveness="50" WorldDensity="2" UserID="1"
          PlayerOptionsID="1" MissionFailuresID="1" />
     </MissionOptions>
     <PlayerOptions>
         <PlayerOption ID="1" Immortal="0" CrashRecovery="1" CivTraffic="0" UnlimitedFuel="0"
         UnlimitedWeapons="0" EasyFlight="0" EasyRadar="0" RadioAssist="0" ExternalLabels="0"
         ExternalView="1" AwacsView="1" AircraftSwitching="1" AutoLockOn="0"
        AdvancedFlightModel="0" PadLock="1" MiniHUD="1" GEffects="1" AwacsViewFilter="7" />
    </PlayerOptions>
    <MissionFailures>
        <MissionFailure ID="1" Probability="100" />
    </MissionFailures>
</ApplicationOptions>


With this file it must be possible to control the game settings even in the HL and the hosts are able to post detailed session information. Very Happy

Would be really nice if I'll find this feature in the next Hyperlobby Version Very Happy
 
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Chrissi007
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Post Newbie



Joined: Aug 11, 2004
Posts: 6
Location: Germany

PostPosted: Sat Sep 25, 2004 1:04 pm Reply with quote

bump Very Happy
 
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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Sat Sep 25, 2004 4:44 pm Reply with quote

This is problem because of jerky settings structure (xml or something). This will need alot of work (for what). IL2 uses simply ini format whish is simply for handling, so there was not problem made it ...

All is about time.

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