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| Jiri-Fojtasek Site Admin
 
  
 
  
 Joined: Feb 02, 2003
 Posts: 1738
 Location: Slovakia
 
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|  Posted:
Thu Jul 13, 2006 7:55 pm |   |  
| The delay is at my side ... HL is done but they need better graphics for difficulty settings (yes it is here like in IL2). This weekend ill work at it
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| MadFly Newbie
 
  
 
  
 Joined: Jul 15, 2006
 Posts: 1
 Location: France
 
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|  Posted:
Sat Jul 15, 2006 12:21 pm |   |  
| HL is a wonderful tool but , in the same time, there is an efficient alternative possibility designed for F4 AF.
 Have a look here
 
 You can - directly in the multiplayer page - check if there is a game running.
 
 Many players already use it.
 
 Bye
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    site de la FFW01
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| Apollo5 Newbie
 
  
 
  
 Joined: Jun 23, 2006
 Posts: 3
 Location: New Brunswick Canada
 
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|  Posted:
Sat Jul 15, 2006 8:41 pm |   |  
| Woohooo. It's getting closer! This is just like Christmas!!!!!!!
 Big tnx Jiri
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| Paulo Post Newbie
 
  
 
  
 Joined: Apr 13, 2006
 Posts: 5
 
 
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|  Posted:
Mon Jul 17, 2006 10:30 pm |   |  
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  	  | MadFly wrote: |  	  | HL is a wonderful tool but , in the same time, there is an efficient alternative possibility designed for F4 AF. Have a look here
 
 You can - directly in the multiplayer page - check if there is a game running.
 
 Many players already use it.
 
 Bye
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| Jiri-Fojtasek Site Admin
 
  
 
  
 Joined: Feb 02, 2003
 Posts: 1738
 Location: Slovakia
 
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|  Posted:
Fri Jul 21, 2006 9:52 pm |   |  
| I have done pre release with all needs. I sent it for testing .... The release will be soon as posible
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| kro388th Dude
 
  
 
  
 Joined: Jun 13, 2006
 Posts: 13
 
 
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|  Posted:
Sat Jul 22, 2006 5:32 am |   |  
| Yo ho .. thanks for the utdate !  its up to LP now ..
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 LtC Kro388th VFW 421st IP
 
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| kro388th Dude
 
  
 
  
 Joined: Jun 13, 2006
 Posts: 13
 
 
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|  Posted:
Wed Jul 26, 2006 4:46 pm |   |  
| Just got a reply from schumi over at frugals , testing is going well , from what hes saying we will have HL in the next patch ..
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 LtC Kro388th VFW 421st IP
 
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| Jiri-Fojtasek Site Admin
 
  
 
  
 Joined: Feb 02, 2003
 Posts: 1738
 Location: Slovakia
 
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|  Posted:
Wed Jul 26, 2006 8:36 pm |   |  
| Yup, they working better than me
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| kro388th Dude
 
  
 
  
 Joined: Jun 13, 2006
 Posts: 13
 
 
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|  Posted:
Wed Jul 26, 2006 9:06 pm |   |  
| I wouldent say that jiri
   
 without you their would be no HL so their would be no tests , no online HL lobby for falcon ectt....... !
 
 so thanks !
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 LtC Kro388th VFW 421st IP
 
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| Apollo5 Newbie
 
  
 
  
 Joined: Jun 23, 2006
 Posts: 3
 Location: New Brunswick Canada
 
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|  Posted:
Fri Jul 28, 2006 2:38 pm |   |  
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  	  | kro388th wrote: |  	  | I wouldent say that jiri   
 without you their would be no HL so their would be no tests , no online HL lobby for falcon ectt....... !
 
 so thanks !
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 RGR that. Your the core of HL Jiri!
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| THRUST Post Newbie
 
  
 
  
 Joined: Aug 17, 2006
 Posts: 9
 
 
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|  Posted:
Thu Aug 17, 2006 8:40 pm |   |  
| News Update: August 9th, 2006
 
 Work on Allied Force continues with our latest patch which we're currently testing out. This build will introduce support for Hyperlobby and improvements to many other areas of the simulation. We've further enhanced refuelling and fixed the CCIP pipper in the 2D cockpit, where for ripple bombing the pipper now designates the center of the bomb string. There's also a reworking of the SAM targeting code. You should see fewer instances of AI aircraft hitting the deck and the occasional building will no longer defy the laws of gravity. Campaign has been boosted, including a fix to stop aircraft from taking off from destroyed carriers. All this -- and much more -- remains "work in progress" but you get an idea of where the changes are happening.
 
 If you're wondering how immersive campaigns can get in Allied Force, look no further than two splendid reports form "Ricardo" over at SimHQ's AF forum. His write up of detailed missions in Korea is superbly constructed.
 You can find them here and here.
 
 The 72nd Virtual Fighter Wing has published a brilliant second version of its checklists for the F-16 C, D and MLU variants, updated for 1.0.7. It's a highly produced document and a significant aid for the serious enthusiast. It is available from the downloads section of our site.
 Our thanks to James Kelley and his team.
 
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| -Zeus- Newbie
 
  
 
  
 Joined: Aug 20, 2006
 Posts: 1
 
 
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|  Posted:
Sun Aug 20, 2006 10:07 pm |   |  
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  	  | THRUST wrote: |  	  | News Update: August 9th, 2006 
 Work on Allied Force continues with our latest patch which we're currently testing out. This build will introduce support for Hyperlobby and improvements to many other areas of the simulation. We've further enhanced refuelling and fixed the CCIP pipper in the 2D cockpit, where for ripple bombing the pipper now designates the center of the bomb string. There's also a reworking of the SAM targeting code. You should see fewer instances of AI aircraft hitting the deck and the occasional building will no longer defy the laws of gravity. Campaign has been boosted, including a fix to stop aircraft from taking off from destroyed carriers. All this -- and much more -- remains "work in progress" but you get an idea of where the changes are happening.
 
 If you're wondering how immersive campaigns can get in Allied Force, look no further than two splendid reports form "Ricardo" over at SimHQ's AF forum. His write up of detailed missions in Korea is superbly constructed.
 You can find them here and here.
 
 The 72nd Virtual Fighter Wing has published a brilliant second version of its checklists for the F-16 C, D and MLU variants, updated for 1.0.7. It's a highly produced document and a significant aid for the serious enthusiast. It is available from the downloads section of our site.
 Our thanks to James Kelley and his team.
 
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 kewl, I am a new user, joined cause of AF!
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 Zeus
 Webmaster - m.momjian.us
 
 
 Falcon 4.0: AF v1.0.7 w/ HiTilesAF
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| ramstein Dude
 
  
 
  
 Joined: Feb 05, 2003
 Posts: 40
 Location: San Diego, Ca.USA
 
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|  Posted:
Sun Nov 05, 2006 4:53 am |   |  | 
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| Jiri-Fojtasek Site Admin
 
  
 
  
 Joined: Feb 02, 2003
 Posts: 1738
 Location: Slovakia
 
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|  Posted:
Sun Nov 05, 2006 2:27 pm |   |  | 
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| THRUST Post Newbie
 
  
 
  
 Joined: Aug 17, 2006
 Posts: 9
 
 
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|  Posted:
Sun Nov 05, 2006 2:48 pm |   |  
| good work mate !!!
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