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HyperLobby Online System: Forums


HyperLobby Online System :: View topic - Falcon 4.0 Allied Force
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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Thu Jul 13, 2006 7:55 pm Reply with quote

The delay is at my side ... HL is done but they need better graphics for difficulty settings (yes it is here like in IL2). This weekend ill work at it Smile

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MadFly
Newbie
Newbie



Joined: Jul 15, 2006
Posts: 1
Location: France

PostPosted: Sat Jul 15, 2006 12:21 pm Reply with quote

HL is a wonderful tool but , in the same time, there is an efficient alternative possibility designed for F4 AF.
Have a look here

You can - directly in the multiplayer page - check if there is a game running.

Many players already use it.

Bye

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site de la FFW01 
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Apollo5
Newbie
Newbie



Joined: Jun 23, 2006
Posts: 3
Location: New Brunswick Canada

PostPosted: Sat Jul 15, 2006 8:41 pm Reply with quote

Woohooo. It's getting closer! This is just like Christmas!!!!!!!
Big tnx Jiri Wink
 
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Paulo
Post Newbie
Post Newbie



Joined: Apr 13, 2006
Posts: 5

PostPosted: Mon Jul 17, 2006 10:30 pm Reply with quote

MadFly wrote:
HL is a wonderful tool but , in the same time, there is an efficient alternative possibility designed for F4 AF.
Have a look here

You can - directly in the multiplayer page - check if there is a game running.

Many players already use it.

Bye


Shocked
 
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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Fri Jul 21, 2006 9:52 pm Reply with quote

I have done pre release with all needs. I sent it for testing .... The release will be soon as posible Smile

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kro388th
Dude
Dude



Joined: Jun 13, 2006
Posts: 13

PostPosted: Sat Jul 22, 2006 5:32 am Reply with quote

Yo ho .. thanks for the utdate ! its up to LP now ..

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LtC Kro388th VFW 421st IP
 
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kro388th
Dude
Dude



Joined: Jun 13, 2006
Posts: 13

PostPosted: Wed Jul 26, 2006 4:46 pm Reply with quote

Just got a reply from schumi over at frugals , testing is going well , from what hes saying we will have HL in the next patch .. Wink

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Jiri-Fojtasek
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Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Wed Jul 26, 2006 8:36 pm Reply with quote

Yup, they working better than me Smile

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kro388th
Dude
Dude



Joined: Jun 13, 2006
Posts: 13

PostPosted: Wed Jul 26, 2006 9:06 pm Reply with quote

I wouldent say that jiri Wink

without you their would be no HL so their would be no tests , no online HL lobby for falcon ectt....... !

so thanks ! Very Happy

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LtC Kro388th VFW 421st IP
 
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Apollo5
Newbie
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Joined: Jun 23, 2006
Posts: 3
Location: New Brunswick Canada

PostPosted: Fri Jul 28, 2006 2:38 pm Reply with quote

kro388th wrote:
I wouldent say that jiri Wink

without you their would be no HL so their would be no tests , no online HL lobby for falcon ectt....... !

so thanks ! Very Happy


RGR that. Your the core of HL Jiri! Cool
 
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THRUST
Post Newbie
Post Newbie



Joined: Aug 17, 2006
Posts: 9

PostPosted: Thu Aug 17, 2006 8:40 pm Reply with quote

News Update: August 9th, 2006

Work on Allied Force continues with our latest patch which we're currently testing out. This build will introduce support for Hyperlobby and improvements to many other areas of the simulation. We've further enhanced refuelling and fixed the CCIP pipper in the 2D cockpit, where for ripple bombing the pipper now designates the center of the bomb string. There's also a reworking of the SAM targeting code. You should see fewer instances of AI aircraft hitting the deck and the occasional building will no longer defy the laws of gravity. Campaign has been boosted, including a fix to stop aircraft from taking off from destroyed carriers. All this -- and much more -- remains "work in progress" but you get an idea of where the changes are happening.

If you're wondering how immersive campaigns can get in Allied Force, look no further than two splendid reports form "Ricardo" over at SimHQ's AF forum. His write up of detailed missions in Korea is superbly constructed.
You can find them here and here.

The 72nd Virtual Fighter Wing has published a brilliant second version of its checklists for the F-16 C, D and MLU variants, updated for 1.0.7. It's a highly produced document and a significant aid for the serious enthusiast. It is available from the downloads section of our site.
Our thanks to James Kelley and his team.
Wink
 
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-Zeus-
Newbie
Newbie



Joined: Aug 20, 2006
Posts: 1

PostPosted: Sun Aug 20, 2006 10:07 pm Reply with quote

THRUST wrote:
News Update: August 9th, 2006

Work on Allied Force continues with our latest patch which we're currently testing out. This build will introduce support for Hyperlobby and improvements to many other areas of the simulation. We've further enhanced refuelling and fixed the CCIP pipper in the 2D cockpit, where for ripple bombing the pipper now designates the center of the bomb string. There's also a reworking of the SAM targeting code. You should see fewer instances of AI aircraft hitting the deck and the occasional building will no longer defy the laws of gravity. Campaign has been boosted, including a fix to stop aircraft from taking off from destroyed carriers. All this -- and much more -- remains "work in progress" but you get an idea of where the changes are happening.

If you're wondering how immersive campaigns can get in Allied Force, look no further than two splendid reports form "Ricardo" over at SimHQ's AF forum. His write up of detailed missions in Korea is superbly constructed.
You can find them here and here.

The 72nd Virtual Fighter Wing has published a brilliant second version of its checklists for the F-16 C, D and MLU variants, updated for 1.0.7. It's a highly produced document and a significant aid for the serious enthusiast. It is available from the downloads section of our site.
Our thanks to James Kelley and his team.
Wink


kewl, I am a new user, joined cause of AF!

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Zeus
Webmaster - m.momjian.us


Falcon 4.0: AF v1.0.7 w/ HiTilesAF 
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ramstein
Dude
Dude



Joined: Feb 05, 2003
Posts: 40
Location: San Diego, Ca.USA

PostPosted: Sun Nov 05, 2006 4:53 am Reply with quote

F4:AF Patch 1.08 is out!

http://www.lead-pursuit.com/news.htm

Cool
 
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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1737
Location: Slovakia

PostPosted: Sun Nov 05, 2006 2:27 pm Reply with quote

I released testing version supporting this game:
http://hyperfighter.sk/modules.php?name=Forums&file=viewtopic&t=2128

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THRUST
Post Newbie
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Joined: Aug 17, 2006
Posts: 9

PostPosted: Sun Nov 05, 2006 2:48 pm Reply with quote

good work mate !!! Wink
 
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