I put up a compact, action-packed mini-campaign with 4.10.1 on the 102nd_COOP_ded server.
The battle is an imaginary (fictious) conflict between German vs. U.S./British troops with equipment available in 1943.
The scene is the very small online dogfight map with 3 big mountains and valleys, lakes etc., but all missions are played in cooperative mode (everyone starts mission at the same time).
The campaing engine is Lowegrin's Dynamic Campaign Generator, which does all the planning automatically (more info: how DCG works).
The campaign is planned to run on Tuesdays & Wednesdays in non-stop (repetitive) mode, i.e., the missions will be launched after some waiting time, even if no players fly - in this case, the AI will fight it out amongst each other, and let the time progress.
The campaign will stop as soon as one side wins. After that, the regular server operation resumes (static missions).
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