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HyperLobby Online System :: View topic - V4.11 new difficulty settings
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KG26_Alpha
Hyper Staff



Joined: Apr 03, 2010
Posts: 561
Location: London

PostPosted: Sat Jan 14, 2012 4:15 pm Reply with quote

Difficulty option changes

Old difficulty menu has now several sub pages that group similar difficulty settings under one
page. "Weapons & Stores" page has three new options and "Views" sub page has five new
difficulty options.

Bomb Fuzes option

When Bomb Fuzes is enabled, the arming dialog shows selection box for the fuze type. When
the option is disabled, the arming dialog shows same components as before except the layout
is slightly different than before.

Fragile Torpedoes option

When this options is enabled, the torpedoes can be broken easily when dropped. Old
constraints from 4.10 apply. Basically this is just enable/disable switch for the feature
introduced in 4.10.

Realistic Rocket Spread option

When this options is enabled, the rockets will have the more realistic spread from 4.10. When
disabled, old very small spread from 4.09 is used.

No Players Own View option

When this options is enabled, the player cannot view his own plane in external view. However
this has one exception. When player is on ground, he still can access the external view for
easier taxing. As soon as the player gets airborne, he is forced back to cockpit view.

No Enemy Views option

When this option is enabled, player cannot view any enemy external views. This also includes
any stationary cameras which have different army color than player's own army.

No Friendly Views option

Basically same thing as above, but for friendly external views.
No Carrier Views
Normally the external views have always included aircraft carriers too. In some cases these
views might reveal too much information for the player. When this option is enabled, thecarrier views are not available.

No Aircraft Views option

When this option is enabled, all aircraft views (excluding player’s own) are disabled. By using
this it is possible to have static cameras only views and static cameras can then have specific

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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1710
Location: Slovakia

PostPosted: Sat Jan 14, 2012 4:33 pm Reply with quote

also No Icons changed to No Hud Icons

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KG26_Alpha
Hyper Staff



Joined: Apr 03, 2010
Posts: 561
Location: London

PostPosted: Sat Jan 14, 2012 4:48 pm Reply with quote

Jiri-Fojtasek wrote:
also No Icons changed to No Hud Icons


Correct.

I saw you had done that already Smile

I'm in the Full Mission Builder testing new features .................. I might be some time.

Shocked

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www.ikg26.proboards.com

 
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Jiri-Fojtasek
Site Admin
Site Admin



Joined: Feb 02, 2003
Posts: 1710
Location: Slovakia

PostPosted: Wed Feb 15, 2012 7:11 pm Reply with quote

Done in version 4.3.2.

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