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HyperLobby Online System :: View topic - Hosting Dedicated COOP Server
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Dynamit
Newbie
Newbie



Joined: Mar 27, 2017
Posts: 1
Location: Varna

PostPosted: Sun Apr 02, 2017 3:34 pm Reply with quote

hi all, I am having problems hosting a COOP game from within a Dedicated Server.

I can host normal 'dogfight" game type without problems

Here is the problem: I start the dedicated server using hyperlobby, and specify a COOP map to be loaded and started.

The Map starts without problems, game loads without problems, client (from HyperLobby room) connects without problems.

The mission loads, and here we go, the problem:

The client does not get the COOP game-type specific interface, he is instead asked to select loadout, or click "Fly" or "Quit".

The client cannot click either Fly" nor "Laodout" buttons
Because he is asked to select a 'HomeBase" on the map! But there is no HomeBase on the map to be selected. So the game cannot start at all!!!

Do I have to specify somewhere in the Dedicated server config files that the server is suppose to run a "COOP" gametype??

Thanx in advance for all the help. Smile
 
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KG26_Alpha
Hyper Staff



Joined: Apr 03, 2010
Posts: 566
Location: London

PostPosted: Mon Apr 03, 2017 8:46 pm Reply with quote

Dedicated Dogfight Servers can run DF mode only.

You need to place home bases for missions to run.

You can host a CooP from your client machine for everyone or make a moving dogfight server map with rearm reload etc under DF server.

http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=16831

But as CooP relies on everyone starting at the same time in the mission a DF server allows clients to join anytime so the mission sync will be off if a CooP is being run due to Ai way-points at the mission start.

https://forum.il2sturmovik.com/topic/392-nuggets-guide-getting-ground-il2/

_________________
Bombs Away
Hyperlobby's dedicated bomber server.

www.ikg26.proboards.com

 
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