I have a LAN set up at home with 5 computers. One of them is a dual processor server built for hosting IL-2/FB/AEP. I have a DSL connection and a router. Last night I used port forwarding for AEP (21000) and Hyperlobby (1698). My buddies could connect to the server and fly, but I could not connect with any of my client pc's on the LAN behind the router. Any idea why? I think it is a router setting, but I'm not sure. The client pc's can connect to other servers on Hyperlobby without a problem. I just can't connect to my server.
We got that issue resolved. Now if I can find a solution to getting the ping time to display in Hyperlobby, rather than time out, it will be sorted.
GunAce Newbie
Joined: Jan 07, 2007
Posts: 2
Posted:
Thu Jan 25, 2007 2:39 am
Knife21 wrote:
We got that issue resolved. Now if I can find a solution to getting the ping time to display in Hyperlobby, rather than time out, it will be sorted.
I have fb ded servr on one machine. I can connect to hyper lobby on it and start a game. I can then connect to this game from anotther machine through multiplay. When I connect to HL from a client machine the server disconnects from HL. I cannot connect to the servr that is connected to HL from a client machine through HL. Is this because I need separate HL accounts on the two machines?
MOG_Hammer Newbie
Joined: Jul 15, 2008
Posts: 3
Posted:
Fri Jul 18, 2008 10:59 pm
GunAce wrote:
Knife21 wrote:
We got that issue resolved. Now if I can find a solution to getting the ping time to display in Hyperlobby, rather than time out, it will be sorted.
I have fb ded servr on one machine. I can connect to hyper lobby on it and start a game. I can then connect to this game from anotther machine through multiplay. When I connect to HL from a client machine the server disconnects from HL. I cannot connect to the servr that is connected to HL from a client machine through HL. Is this because I need separate HL accounts on the two machines?
That is exactly the problem, you have to install hyperlobby on the server, and connect to it with another callsing. Make sure that callsing match the name of your server. Click an open game box at the top and set your game (description, numbers of players, difficulty settings (pointless since you can overide thoses settings by a script on your server) click on save info, click on the blue pill right of your server name, and click start game. When the server has started, start your prefered daemon (most use FBDaemon2).
So you answered your own question, you must only one call sing per machine, one for the server, and one for your flying comp (any comp in your network minus the server)
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