Issue:
My game is saying ping too high and kicks me off or is laggy as of about a week ago. (Today is 1/4/17) . Above is system info and below I have attached the screenshots and information regarding my issue. Any help would be greatly appreciated. Thanks in advance.
;Resize multiplier for HL window.
;For 800x600 resolution is optimal value 1
;For 1024x768 resolution is optimal value 1.25
;For 1280x1024 resolution is optimal value 1.5
Scale=1
;ping lights table
;5x green for ping<25ms
;(old value in 3.x 150ms)
ping5green=25
;4x green for ping<50ms
;(old value in 3.x 250ms)
ping4green=50
;3x green for ping<75ms
;(old value in 3.x 350ms)
ping3green=75
;2x green for ping<100ms
;(old value in 3.x 450ms)
ping2green=100
;1x green for ping>100ms<timeout
;5x red timeout 300ms
;(old value in 3.x 1000ms)
pingtimeout=300
;Enable mouse wheel support
mouseWheel=1
;Mouse wheel scroll lines
;(0 = system default)
mouseWheelLN=0
;Value 1 Enable chat logging in to chatlog.txt file
ChatLog=1
;HyperLobby server
DefaultHost=hlhost.hyperfighter.sk
;Determine the client source port. Useful when
;is more that one user behind the NAT router.
;Must be diferent for each user behind the
;same NAT router.
localPort=21000
;This detecting correctIP address for systems
;with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1
;Determine the client source port. Useful when
;is more that one user behind the NAT router.
;Must be diferent for each user behind the
;same NAT router.
localPort=21000
;This detecting correctIP address for systems
;with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1
;Set to 1 when both server and client are
;behind a router using private network
;address and both are behind one public ip
;address
loopback=0
;When is loopoback set to 1 here must be
;specified private ip address of the server
;behind a router
loopbackip=
gamepath=C:\IL2
Difficulty=1
serverPort=21000
MaxPlayers=8
Description=veltrofun
[Lock On Modern Aircombat]
joinDelay=20
[Wings Over Vietnam]
joinDelay=20
[Pacific Fighters]
joinDelay=20
clientRate=8000
;Determine the client source port. Useful when
;is more that one user behind the NAT router.
;Must be diferent for each user behind the
;same NAT router.
localPort=21000
;This detecting correctIP address for systems
;with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1
;Set to 1 when both server and client are
;behind a router using private network
;address and both are behind one public ip
;address
loopback=0
;When is loopoback set to 1 here must be
;specified private ip address of the server
;behind a router
loopbackip=
[Dangerous Waters]
joinDelay=20
[IL-2 Sturmovik Cliffs of Dover]
joinDelay=30
;Determine the client source port. Useful when
;is more that one user behind the NAT router.
;Must be diferent for each user behind the
;same NAT router.
localPort=27016
;Set to 1 when both server and client are
;behind a router using private network
;address and both are behind one public ip
;address
loopback=0
;When is loopoback set to 1 here must be
;specified private ip address of the server
;behind a router
loopbackip=
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