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HyperLobby Online System :: View topic - Ping Too High
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Author Message
veltro
Newbie
Newbie



Joined: Jan 04, 2017
Posts: 2
Location: USA

PostPosted: Wed Jan 04, 2017 7:31 pm Reply with quote

Operating System: Windows 10 Home
Version: 10.0.14393 Build 14393

Processor: AMD A8-6500 APU with Radeon(tm) HD Graphics, 3500 Mhz, 2 Core(s), 4 Logical Processor(s)
Total Virtual Memory: 12.1 GB
Installed Physical Memory (RAM): 8.00 GB

Network:
Name: Qualcomm Atheros AR9485 802.11b|g|n WiFi Adapter
Product Type: Qualcomm Atheros AR9485 802.11b|g|n WiFi Adapter
Driver: c:\windows\system32\drivers\athw8x.sys (3.0.2.201, 4.04 MB (4,233,728 bytes), 7/16/2016 5:41 AM)


Issue:
My game is saying ping too high and kicks me off or is laggy as of about a week ago. (Today is 1/4/17) Sad . Above is system info and below I have attached the screenshots and information regarding my issue. Any help would be greatly appreciated. Thanks in advance.


WiFi Setting



Picture of HyperLobby Games (11:13 AM 1/4/17):



Speed Test:



HyperLobby Settings:
Code:
[Configuration]
upgradeLevel=25
license=1
version=4.3.5
skinpath=default\
Xposition=-480000
Yposition=-480000

;Resize multiplier for HL window.
;For 800x600 resolution is optimal value 1
;For 1024x768 resolution is optimal value 1.25
;For 1280x1024 resolution is optimal value 1.5
Scale=1

;ping lights table
;5x green for ping<25ms
;(old value in 3.x 150ms)
ping5green=25

;4x green for ping<50ms
;(old value in 3.x 250ms)
ping4green=50

;3x green for ping<75ms
;(old value in 3.x 350ms)
ping3green=75

;2x green for ping<100ms
;(old value in 3.x 450ms)
ping2green=100

;1x green for ping>100ms<timeout
;5x red timeout 300ms
;(old value in 3.x 1000ms)
pingtimeout=300

;Enable mouse wheel support
mouseWheel=1

;Mouse wheel scroll lines
;(0 = system default)
mouseWheelLN=0

;Value 1 Enable chat logging in to chatlog.txt file
ChatLog=1

;HyperLobby server
DefaultHost=hlhost.hyperfighter.sk

;Value 1 enable administrative commands
ShowAdminCmds=0
sortPasswdDown=1
sortFriendsUp=1
sortReverse=0
sortShowFull=0
sortMode=2

[Free Chat]

[USAF]
joinDelay=30

[F/A-18]
joinDelay=15

[F-15]
joinDelay=15

[Fighters Anthology]
joinDelay=15

[I.A.F.]
joinDelay=15

[Fleet Commander]
joinDelay=15

[WWII Fighters]
joinDelay=10

[Combat Flight Simulator]

[Combat Flight Simulator 2]

[European Air War]

[IL-2 Sturmovik (demo)]
joinDelay=20
clientRate=2000
serverRate=10000

[Strike Fighters: Project 1]
joinDelay=20

[Operation Flashpoint]
joinDelay=20

[Jane's Atack Squadron]
joinDelay=10

[Medal Of Honor Allied Assault]
joinDelay=20
;customize commandline parameters
hostcmd=
clientcmd=

[Falcon 4.0 Allied Force]
joinDelay=20
;aditional commandline parameters
clientcmd=
servercmd=

[Flanker 2.5]
joinDelay=30

[Fighter Squadron SDOE]
joinDelay=20
;customize commandline parameters
clientcmd= /K
hostcmd= /K

[IL-2 Sturmovik]
joinDelay=20
clientRate=2000

;Determine the client source port. Useful when
;is more that one user behind the NAT router.
;Must be diferent for each user behind the
;same NAT router.
localPort=21000

;This detecting correctIP address for systems
;with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1

[IL-2 Sturmovik 1946]
joinDelay=20
clientRate=8000

;Determine the client source port. Useful when
;is more that one user behind the NAT router.
;Must be diferent for each user behind the
;same NAT router.
localPort=21000

;This detecting correctIP address for systems
;with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1

;Set to 1 when both server and client are
;behind a router using private network
;address and both are behind one public ip
;address
loopback=0

;When is loopoback set to 1 here must be
;specified private ip address of the server
;behind a router
loopbackip=
gamepath=C:\IL2
Difficulty=1
serverPort=21000
MaxPlayers=8
Description=veltrofun

[Lock On Modern Aircombat]
joinDelay=20

[Wings Over Vietnam]
joinDelay=20

[Pacific Fighters]
joinDelay=20
clientRate=8000

;Determine the client source port. Useful when
;is more that one user behind the NAT router.
;Must be diferent for each user behind the
;same NAT router.
localPort=21000

;This detecting correctIP address for systems
;with more that one network adapters
;Default is 1 (on)
DetectLocalIP = 1

;Set to 1 when both server and client are
;behind a router using private network
;address and both are behind one public ip
;address
loopback=0

;When is loopoback set to 1 here must be
;specified private ip address of the server
;behind a router
loopbackip=

[Dangerous Waters]
joinDelay=20

[IL-2 Sturmovik Cliffs of Dover]
joinDelay=30

;Determine the client source port. Useful when
;is more that one user behind the NAT router.
;Must be diferent for each user behind the
;same NAT router.
localPort=27016

;Set to 1 when both server and client are
;behind a router using private network
;address and both are behind one public ip
;address
loopback=0

;When is loopoback set to 1 here must be
;specified private ip address of the server
;behind a router
loopbackip=
 
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